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Author Topic: Question from Will Denham test games  (Read 141 times)

SimonHall@TWZ

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Question from Will Denham test games
« on: January 15, 2020, 08:39:42 AM »
Hi all,

Two cracking games tonight, humans won twice, report on the blog later this week. :D

Many questions and areas that need clarifying. We fudged our way through most, and if we were wrong, we were consistently wrong.

Brace yourselves.

Page numbers:
Please. They would make an awful difference (especially after dropping the pages)?

Terrain:
Woods, what effect on movement for all sides?
Ponds and water features, do they affect Martians?

Morale:
1) is the dice for everyone or just individuals? If individual, its a lot of dice for humans.
2) What does 'regroup' mean for Martians? Can we have an example? What if they are involved in combat?
3) S for Martians, is that out the game, or can they redeploy by air drop?
4) Are the morale results for Martians in the right order?

Combat:
1) When does combat actually happen, we went for after all activations?
2) If a human is wounded, does it take a -1, in conjunction with the +1 that the Martians get (so net +2 to Martians)?
3) Can Martians drop plasma bombs in close combat before the fighting? Or if they are already engaged? Do they still get a close combat attack?

Activations:
1) We used passes as MeG, are they allowed?
2) Do slow results on Martians roll over between activations?
3)Can humans charge into combat? We said yes, using 'dodge' stats.
4) Aliens charge, do they have to make contact, or can they use it to move quickly across table like sprint?
5) Can humans ever charge? What If a comrade is already in combat, can you add extra bodies to get more dice in combat?
6) Does a Plasma bombardment cost a Martians activation?
6a) Can you drop one on a combat? ('Maxim 20. If you're not willing to shell your own position, you're not willing to win.')
7) Group human activation, does it cost any extra like MeG,  it's not noted on the playsheet, or is this the officer bonus.
8) Humans always activate first each turn?

Wounds:
If a martian is wounded, and takes a 3rd hit, does this one subsequent wound do anything?

Shooting:
1) If you are within 1bw of a martian, buy have yet to activate, are you allowed to shoot, see earlier question about combat order?
2) What does dodge do to shooting?
3) Can you shoot over another figure at a Martian?
3) White shooting, move and then fire (1BW) if a group move, can you clarify it's to allow the shooter a clear line of sight.

Cards:
Can you keep unused cards?

16 dice rapid firing hurts if you are a Martian btw...

SimonHall@TWZ

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Re: Question from Will Denham test games
« Reply #1 on: January 15, 2020, 08:56:15 AM »
Good to hear two good games. Brits holding off is impressive.  Depends a lot on terrain and getting the hang of the Martians.  Most players lose as Martians initially.  Something I am pondering.  Thanks for testing.  Think I will need a few players to get to 10 games each to perfect it.  Then imagine it with 40mm Martians and 20mm Brits!

Did you go for advanced from the off or play the starter game?  You gone a bit ahead of me going advanced already.  Any Cavalry in the games?!

Am wondering whether its two books or one book.

Quote
Page numbers:
Please. They would make an awful difference (especially after dropping the pages)?
Will do. 

Quote
Terrain:
Woods, what effect on movement for all sides?
Ponds and water features, do they affect Martians?

1) As its 1-1 scale woods are trees and have to be moved around.  So woods tend to limit chances to sprint as no straight lines.  Other than that nothing.  Same for all terrain.
2) Martians don't like water so they cannot cross water features - need chapter 3 of book to get to that bit.

Quote
Morale:
1) is the dice for everyone or just individuals? If individual, its a lot of dice for humans.
2) What does 'regroup' mean for Martians? Can we have an example? What if they are involved in combat?
3) S for Martians, is that out the game, or can they redeploy by air drop?
4) Are the morale results for Martians in the right order?

1) Dice are per model.  So yes if you manage to get a mass firing line it will be a lot of dice for the Brits and even at long range can knock over Martians.  Table needs a decent amount of terrain to balance the need for Martians to avoid mass fire. So they tend to drop where there is cover.
2) Regroup means all Martian moves must now be towards another Martian as they try to cluster together.  All moves to collect Life Crystals are abandoned.  So gradually they will form pairs or more.
3) S on Martians morale is their game over.  They retire to the ship to consider their next actions.  Perhaps the casualty levels should be 3/4/5?  As an unlucky S after 2 down is harsh.

Interesting idea there to allow them to beam up and redraw until they get an S on morale  Food for thought.  So it would drop/reboard Martian. Quite like that at first glance.  Why wouldn't they use it to escape if they could. :D

Quote
Combat:
1) When does combat actually happen, we went for after all activations?
2) If a human is wounded, does it take a -1, in conjunction with the +1 that the Martians get (so net +2 to Martians)?
3) Can Martians drop plasma bombs in close combat before the fighting? Or if they are already engaged? Do they still get a close combat attack?

1) Correct. Do all activations first and at the end anyone within 1BW has to fight.
2) No just the upgrade for the Martian - felt it was enough.
3) Yes they can drop Plasma bombs in combat as long as they are not using a both hands already (plasma cannon or the double mace or two weapons) - one of their big assets! So a Martian with single melee weapon and a free hand can be pretty handy at dealing with numbers.

« Last Edit: January 15, 2020, 09:13:11 AM by SimonHall@TWZ »

SimonHall@TWZ

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Re: Question from Will Denham test games
« Reply #2 on: January 15, 2020, 09:10:09 AM »
Quote
Activations
1) We used passes as MeG, are they allowed?
2) Do slow results on Martians roll over between activations?
3)Can humans charge into combat? We said yes, using 'dodge' stats.
4) Aliens charge, do they have to make contact, or can they use it to move quickly across table like sprint?
5) Can humans ever charge? What If a comrade is already in combat, can you add extra bodies to get more dice in combat?
6) Does a Plasma bombardment cost a Martians activation?
6a) Can you drop one on a combat? ('Maxim 20. If you're not willing to shell your own position, you're not willing to win.')
7) Group human activation, does it cost any extra like MeG,  it's not noted on the playsheet, or is this the officer bonus.
8) Humans always activate first each turn?

1) Yes identical to Mortem et Gloriam for passes.
2) Slow on Martians accumulate.  They only go then they are used by moving. Different to Mortem et Gloriam as no auto removal.  So a good bombardment can create a pause while the rearrange their rubble!
3) Humans can use any move to get into combat. So a Sprint into combat is effectively a gusto charge.
4) You can have up to 4 humans vs. a single martians
5) Alien charge is a boost move just to make contact.  I think a general sprint for them is a bit much. But could easily be switched to Sprint as humans if we need it for balance.
6) All shooting costs and activation.
7) Yes you can Plasma bomb drop in a combat and indeed shoot a plasma cannon at combat as the plasma does not damage to the Martians.  Or even Air Bomb a melee ....
8) Human group activation is just the officer boost so they are really crucial.  Don't lose Corporal Denham too early.  I'm sure you approve!
9) Yes humans always activate first as the slicker movers -important in game terms as well to give them a chance of stopping Martians near to them


Quote
Wounds:
If a martian is wounded, and takes a 3rd hit, does this one subsequent wound do anything?
[/quote]
No effect at all.  Its 2xW or 1 X Skull to do any damage. 3xW does nothing extra.  Not does a W after having been wounded.

Quote
Shooting:
1) If you are within 1bw of a martian, buy have yet to activate, are you allowed to shoot, see earlier question about combat order?
2) What does dodge do to shooting?
3) Can you shoot over another figure at a Martian?
3) White shooting, move and then fire (1BW) if a group move, can you clarify it's to allow the shooter a clear line of sight.

1) Only Pistols.  Once a Martian gets that close otherwise you are busy.
2) OOPS. omission.  It drops Martian colour by 1 as if COVER.  So it should be Cover or Dodging.
3) If you can draw a line of sight yes.
4) Yes movement on the move must be to attempt to get a one of sight to shoot only.  IF you want to shoot and move into cover its the yellow Move + Shoot.

Quote
Cards:
Can you keep unused cards?
YEs as per Mortem et Gloriam.  Store them up.   I managed to store 3 reds in one early try and dropped a martian somewhere that looked vulnerable and then air bombs all around him.  Didn't look so vulnerable then!
16 dice rapid firing hurts if you are a Martian btw...

mad lemmey

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Re: Question from Will Denham test games
« Reply #3 on: January 15, 2020, 12:31:25 PM »
Thank you
No cavalry were fielded last night as we were trying a basic game.
Game 1 was too open, game 2 much closer (same terrain, different approach), both games needed separate morale roll then...

SimonHall@TWZ

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Re: Question from Will Denham test games
« Reply #4 on: January 16, 2020, 07:00:35 AM »
You have an interesting definition of basic - straight to the advanced set.
Give the basic one a try with a decent terrain as well if you can.

Good to know how it felt overall.
Got potential?

Si

mad lemmey

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